AI Insights · Timothy · October 2021
Top 5 3D Cartoon Games Apps Performance in Lebanon Q3 2021
Discover the performance trends of the top 5 3D cartoon games on a unified platform in Lebanon during Q3 2021, including weekly downloads, revenue, and active users.
During the third quarter of 2021, Lebanon saw notable trends in the performance of the top 5 3D cartoon games on a unified platform, encompassing both iOS and Android. The data, sourced from Sensor Tower, reveals insights into weekly downloads, revenue, and active users for these popular apps.
Homescapes from Playrix experienced fluctuations in weekly revenue, starting at around $1.7K in late June and peaking at approximately $2.2K in mid-September. Weekly downloads showed a significant upward trend, reaching a high of 4.2K in the week of September 13. Active users remained relatively stable, with a slight decline from 29K to 25K over the quarter.
Brawl Stars by Supercell saw its weekly revenue peak at $2.6K in late June, followed by a general decline, ending the quarter around $1.1K. Weekly downloads showed a downward trend, starting at 3.5K and tapering off to 2.4K by the end of September. The active user base remained robust, averaging around 90K throughout the quarter.
Gardenscapes, another title from Playrix, demonstrated a steady increase in weekly revenue, peaking at $1.6K in the final week of September. Download numbers were relatively stable, with minor fluctuations, averaging around 1K per week. Active users showed a slight decline from 17K to 13K over the quarter.
Clash Royale from Supercell had a varied revenue performance, starting at $867 in late June and fluctuating throughout the quarter, ending at $565 in late September. Weekly downloads were consistent, averaging around 2.1K per week. Active users remained strong, averaging around 100K, with a slight dip in August.
Lords Mobile: Last Rise of Qin by IGG.COM showed stable weekly revenue, starting at $850 in late June and ending at $971 in late September. Weekly downloads varied, peaking at 5.2K in late June and maintaining an average of around 4K. Active users saw a gradual decline from 27K to 21K over the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.